ANDLUA FLOATING RUN CODE PART2

 How to run Floating in andlua injector

Open your injector project and go main.lua 

And past my code your main.lua

Code link 👇

require "import"

import "android.app.*"

import "android.os.*"

import "android.widget.*"

import "android.view.*"

import "AndLua"

import "http"

import "android.content.Context"

import "android.content.Intent"

import "android.provider.Settings"

import "android.net.Uri"

import "android.content.pm.PackageManager"

import "android.graphics.Typeface"

import "Floating"

import "layout"


activity.setTheme(R.Theme_Blue)

activity.setTitle("bad")

activity.setContentView(loadlayout(layout))




LayoutVIP=activity.getSystemService(Context.WINDOW_SERVICE)

HasFocus=false

WmHz =WindowManager.LayoutParams()

if Build.VERSION.SDK_INT >= 26 then WmHz.type =WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY

 else WmHz.type =WindowManager.LayoutParams.TYPE_SYSTEM_ALERT

end

import "android.graphics.PixelFormat"

WmHz.format =PixelFormat.RGBA_8888

WmHz.flags=WindowManager.LayoutParams().FLAG_NOT_FOCUSABLE

WmHz.gravity = Gravity.LEFT| Gravity.TOP

WmHz.x = 333

WmHz.y = 333

WmHz.width = WindowManager.LayoutParams.WRAP_CONTENT

WmHz.height = WindowManager.LayoutParams.WRAP_CONTENT

mainWindow = loadlayout(winlay)

minWindow = loadlayout(minlay)

function close.onClick(v)

  HasLaunch=false

  LayoutVIP.removeView(mainWindow)

end

isMax=true

function changeWindow.onClick()

  if isMax==false then

    isMax=true

    LayoutVIP.removeView(minWindow)

    LayoutVIP.addView(mainWindow,WmHz)

   else

    isMax=false

    LayoutVIP.removeView(mainWindow)

    LayoutVIP.addView(minWindow,WmHz)

  end end

function Win_minWindow.onClick(v)

  if isMax==false then

    isMax=true

    LayoutVIP.removeView(minWindow)

    LayoutVIP.addView(mainWindow,WmHz)

   else

    isMax=false

    LayoutVIP.removeView(mainWindow)

    LayoutVIP.addView(minWindow,WmHz)

  end end

function Win_minWindow.OnTouchListener(v,event)

  if event.getAction()==MotionEvent.ACTION_DOWN then

    firstX=event.getRawX()

    firstY=event.getRawY()

    wmX=WmHz.x

    wmY=WmHz.y

   elseif event.getAction()==MotionEvent.ACTION_MOVE then

    WmHz.x=wmX+(event.getRawX()-firstX)

    WmHz.y=wmY+(event.getRawY()-firstY)

    LayoutVIP.updateViewLayout(minWindow,WmHz)

   elseif event.getAction()==MotionEvent.ACTION_UP then

  end return false end

function win_move1.OnTouchListener(v,event)

  if event.getAction()==MotionEvent.ACTION_DOWN then

    firstX=event.getRawX()

    firstY=event.getRawY()

    wmX=WmHz.x

    wmY=WmHz.y

   elseif event.getAction()==MotionEvent.ACTION_MOVE then

    WmHz.x=wmX+(event.getRawX()-firstX)

    WmHz.y=wmY+(event.getRawY()-firstY)

    LayoutVIP.updateViewLayout(mainWindow,WmHz)

   elseif event.getAction()==MotionEvent.ACTION_UP then

  end return true end

function win_move2.OnTouchListener(v,event)

  if event.getAction()==MotionEvent.ACTION_DOWN then

    firstX=event.getRawX()

    firstY=event.getRawY()

    wmX=WmHz.x

    wmY=WmHz.y

   elseif event.getAction()==MotionEvent.ACTION_MOVE then

    WmHz.x=wmX+(event.getRawX()-firstX)

    WmHz.y=wmY+(event.getRawY()-firstY)

    LayoutVIP.updateViewLayout(mainWindow,WmHz)

   elseif event.getAction()==MotionEvent.ACTION_UP then

  end return true end

pg.addOnPageChangeListener{

  onPageScrolled=function(a,b,c)

  end,

  onPageSelected=function(page)

  end,

  onPageScrollStateChanged=function(state)

  end,}




showhack.onClick=function()

  if HasLaunch==true then return else

    if Settings.canDrawOverlays(activity) then else intent=Intent("android.settings.action.MANAGE_OVERLAY_PERMISSION");

      intent.setData(Uri.parse("package:" .. this.getPackageName())); this.startActivity(intent); end HasLaunch=true

    local ret={pcall(function() LayoutVIP.addView(mainWindow,WmHz) end)}

    if ret[1]==false then end end import "java.io.*" file,err=io.open("/data/data/andlua.layout.vip/files/Memory")

  if err==nil then 打开app("andlua.layout.vip") else end end


function startgame.onClick()

  this.startActivity(activity.getPackageManager().getLaunchIntentForPackage("com.tencent.iglite"));

end



☝code 

Layout and floating design chek my new post how to design andlua apps
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